Hi, can someone please tell me how to render a model with a similar look to this. I was using an HDRI image. Is this using a shader and how did they set u p the BG. Thanks.
That looks like the default Solid shading, with the Overlays turned off, and with the Cavity(Both) turned on.
Ok, thanks. Yeah that’s it. I tried a viewport render and it didn’t look as good. Maybe I will try to render with a Matcap Material.
Using both is a good idea, since screen is best used to control Ridge and World is good for Valley control.
You can try getting some Matcaps, i have 700 of them but slowly going down with the number, but in the end I’m mostly using 8 or so, I love the Check_Normal or whatever the name is
Thanks… I would like to use a MatCap material instead of the “Viewport Shading”. So I watched a tutorial about using Matcap materials but it isn’t working so well. My results are not looking like the image I posted above. I wrote down the steps but cannot find in 4.2
Blender MatCaps
- Open Blender then select the “Texture” icon and load he texture.
- In the Texture Settings set the "mapping to “Normal” and turn on "Shadeless. (I Cannot find these in Blender 4.2)
- Finally, remove the lamps from scene and turn on AO for best effect.
- What or how would I create a Matcap that would look similar to my image above?
If you could post a sample file I would appreciate it. I will try to post my file if I can get something working.