hi…
how to achieve required direction of IK for Leg bones while bending… (ie after extruding from some adjacent bone available nearby).
for eg… while i am extruding from spine bone and making leg bones out of it…
should i do Axis-Orientation for bones like how in Maya we do… ?
plz guide…
thank you
1 Like
Hi, slightly bend the pivot of the knee towards the front to get a proper pole alignment, also the legs usually rotate around the x local axis (bone’s axis) change the roll of the bone with Ctrl+R in the case is not aligned well…
2 Likes
Hi thanks for your reply.
shall i apply alt r ie “clear Roll” for bones instead of ctl R(set roll) ? ie in short shall make roll zero ?
Not necessarily but yes you can do both ways, clearing and set roll again, or just set the roll from its original roll…
1 Like