How to achieve that "space look" - 60 second tutorial

A quick run down on how i light up and composite (super reduced node setup though) my space renderings.

Make sure your albedo values of your surfaces are roughly where they should be (white paper has a value of ~0.65, there should not be a lot in you scene which is brighter), otherwise your result will be a completely white image.

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Very useful! Thank you!

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