The mesh is quite dense, and the head bones aren’t getting auto-weighted to the mesh.
This looks like it was imported from an fbx file. Did the original model have weights already defined? If so, it would be better to leave those untouched, and use the bone weights as-is.
There are other things you’ll want to modify too. The parenting of some of the bones will want to be adjusted (the lower arm doesn’t follow the upper arm, for example).
There are a few bones in the head that are probably unnecessary. The model doesn’t have tounge, teeth, or eyes, but there are bones for all of them.
There’s also a gas-mask inside the head which isn’t visible. That will also throw off the auto-weighting algorithm.
Maybe delete all the extras, and only leave the head bone. Then paint the weights to get it to control the head area.
There is an addon that does a better job of weighting teh overlapping mesh areas:
That does tend to blob the fingers together a bit though. So a combination of that to do the main body, then selectively auto-weighting the fingers will do the job.
It will still need a fair bit of clean-up though. Plus any other parenting tweaks, and adding controls to the rig.