How the heck do you add a python module (psutil) to blender so I can use it in BGE. I can get it to work in the editor but not in the exported run time I don’t mean to complain but geez adding external methods should be like step 2 in your wiki or on the forums for python scripting, not how to make a rpg or how do I make the next greatest game. I know there are references to adding external modules, The more experienced users say it can be done, but alas not a single walk through on how to do it. I have no problem adding modules to python, adding them to the BGE should be trivial. I may have missed something but searching blender wiki, google and the blender artist forums I could find nothing that worked.
So here is my challenge to anyone and every one.
Create a blendfile with a simple scene that uses any nonblender external python module.
Export the runtime and verify that it works on another pc that does not have blender installed.
Tell me how the heck you did it.
Post your example files in your reply please!!!
Note. text based answers are not helpful unless your explain what you did in detail. So no generic answers like “Just import you module like you would in python” or “just copy your python libs folder over to the blender libs” or " You need to append your sys path".
Teaching works best by example hence the reason for teachers and home work in school.