Hi guys, i have UV unwrapped the visible part of my mesh and rearranged the UV accordingly to my texture. Now i’ve slightly rotated the main camera in my scene and the new camera angle make some mesh faces visible (they are previously hidden by other faces).
considering i’ve spent a lot in rearranging my existing UV and i do not want to start again with those, there is a way to simply add to my UVMap the new, recently showed up, faces without to recalculate the UVunwrapping for my whole mesh?
Thank you!