# How to add Rigid Bodies to multiple objects?

**URL:** <https://blenderartists.org/t/how-to-add-rigid-bodies-to-multiple-objects/462109>\
**Category:** Game Engine Support and Discussion\
**Created:** [November 3, 2009, 12:48pm UTC](https://blenderartists.org/t/how-to-add-rigid-bodies-to-multiple-objects/462109 "2009-11-03T12:48:05Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![stevecullum](https://blenderartists.org/user_avatar/blenderartists.org/stevecullum/32/574477_2.png) [@stevecullum](https://blenderartists.org/u/stevecullum)\
**Post date:** [November 3, 2009, 12:48pm UTC](https://blenderartists.org/t/how-to-add-rigid-bodies-to-multiple-objects/462109/1 "2009-11-03T12:48:05Z")

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Hi

I’ve imported an object from another app that has about 150 seperate pieces. Is there a way to add rigid body physics to them in one go?

I’ve tried multi-select in the viewport, but that didn’t work. Maybe there is a script or something for this?

Or am I in for a long night!? :spin:

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**Author:** ![mokazon](https://blenderartists.org/user_avatar/blenderartists.org/mokazon/32/9329_2.png) [@mokazon](https://blenderartists.org/u/mokazon)\
**Post date:** [November 3, 2009, 12:55pm UTC](https://blenderartists.org/t/how-to-add-rigid-bodies-to-multiple-objects/462109/2 "2009-11-03T12:55:11Z")

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you could either join all the objects(ctrl + j), or copy the data(ctrl + c)

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**Author:** ![leopardson](https://blenderartists.org/letter_avatar_proxy/v4/letter/l/ea5d25/32.png) [@leopardson](https://blenderartists.org/u/leopardson)\
**Post date:** [November 3, 2009, 12:57pm UTC](https://blenderartists.org/t/how-to-add-rigid-bodies-to-multiple-objects/462109/3 "2009-11-03T12:57:54Z")

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There are at least three ways of doing this.

1. The easy way:  
Click one piece, click another piece, press CTRL+J. Click the main (Grouped pieces) piece and repeat for all the pieces.

2. The way I don’t know how to do correctly:  
Parent all the objects to the one closest to the center. Click “Compound” in the bounds section on the center one and click “Add to parent” in the bounds section on all of the others.

3. Set all of the objects at “No collision” in the logic window. Create a box object that is the approximate shape of the objects. Parent the objects to the box, put them in the box just right, click the box, click “Invisible” in logic and Triangle Mesh if your object has holes or Convex Hull if your object(s) are simple enough.

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**Author:** ![stevecullum](https://blenderartists.org/user_avatar/blenderartists.org/stevecullum/32/574477_2.png) [@stevecullum](https://blenderartists.org/u/stevecullum)\
**Post date:** [November 3, 2009, 1:10pm UTC](https://blenderartists.org/t/how-to-add-rigid-bodies-to-multiple-objects/462109/4 "2009-11-03T13:10:57Z")

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Thanks for the speedy replies 🙂

If I use the ctrl J method, will the objects still behave as individuals once a collision occurs?
