I’m trying to add scale markings on the hull of ship but don’t know how to make that. I tried skrinkwrap but obviously it gets stretched… so can anyone help me out with this?
Followings are example how marking look like on hull:
I’m trying to add scale markings on the hull of ship but don’t know how to make that. I tried skrinkwrap but obviously it gets stretched… so can anyone help me out with this?
Followings are example how marking look like on hull:
please let me explain how make it…im interessing this…i have same issue
@VinDrawins , i’m not sure for resolve it but first you can show me photo: EDIT MODE, to see how you did maked mesh…can send here image (screenshot)?
I would do it this way:
If the above results in a set of markings that curve to one side then the following should sort it out:
This should leave you with a reasonably clean result. Sometimes you may need to force the issue by selecting all the vertices on both outer edges and pinning those before a conformal unwrap.
Ok I tried what you said I have a plane which is shrinkwrap on hull and then image plane is shrinkmap on that plane (which is already shrinkwrapped to hull), but then why is image stretching?
You don’t need a second plane, you need one rectangle subdivided so it will shrink-wrap to the hull to make the decal. You then need to UV map that properly using conformal mapping, not shrink-wrap another plane to it. If you follow the steps I outlined in the UV Mapping tab it will work.
hi, i see your mesh, so that is similar my topic (resolved):
try to read my topic ok?
special is " follow active quads"
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/uv.html#follow-active-quads
my topic thare is youtube for “follow active quads” this is important for any surface for UV follow surface ok?
i hope this information will help you