.
I’m doing the familiar bouncing ball exercise in Blender, but I think I might have messed up…
I already animated the whole bouncing pattern, but I didn’t rig the ball with any kind of lattice or armature beforehand. Is it possible to do that afterwards so I can add some squash and stretch to it? If so, how?
I tried adding a lattice and giving it a “copy location” constraint so it would follow the ball’s keyframes, which works fine, but then when I ctrl-P the ball to the lattice, the ball and lattice both go haywire when I scroll through the timeline.
bouncingBall.blend (614 KB)