I am a 3ds Max user exploring blender, so I am a big noob with blender just so you know.
Exactly as the title is saying; is there an easy way to add a vertex on a curve object line, without having to select two other vertices and subdividing?
In 3ds Max for splines you have an option called “refine” which basically let’s you click anywhere on a spline/curve and it creates a vertex there. Does Blender have anything like that?
Having to constantly select two vertices, subdividing and moving the vertex on the exact path is just busy work.