# \[How-to?\] adjacent object meshes seamless, make invisible edges

**URL:** <https://blenderartists.org/t/how-to-adjacent-object-meshes-seamless-make-invisible-edges/1441659>\
**Category:** Modeling\
**Created:** [January 2, 2023, 9:22am UTC](https://blenderartists.org/t/how-to-adjacent-object-meshes-seamless-make-invisible-edges/1441659 "2023-01-02T09:22:44Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![arthenics](https://blenderartists.org/user_avatar/blenderartists.org/arthenics/32/748329_2.png) [@arthenics](https://blenderartists.org/u/arthenics)\
**Post date:** [January 2, 2023, 9:22am UTC](https://blenderartists.org/t/how-to-adjacent-object-meshes-seamless-make-invisible-edges/1441659/1 "2023-01-02T09:22:44Z")

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Hello,

For several projects, I’m facing a recurring problem : how to make adjacent meshes seamless? How to make it a clean way? What are the good practices?  
To give a few examples : EVE in Wall-E have seamless interlocks, or the doors for airplanes. For the colors and textures, there are ways for cheating, but making the edges invisibles, I wonder what is the best approach.

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**Author:** ![GrimZA](https://blenderartists.org/user_avatar/blenderartists.org/grimza/32/1401336_2.png) [@GrimZA](https://blenderartists.org/u/GrimZA)\
**Post date:** [January 2, 2023, 9:43am UTC](https://blenderartists.org/t/how-to-adjacent-object-meshes-seamless-make-invisible-edges/1441659/2 "2023-01-02T09:43:40Z")

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Post an example of what you have and what you want.

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**Author:** ![arthenics](https://blenderartists.org/user_avatar/blenderartists.org/arthenics/32/748329_2.png) [@arthenics](https://blenderartists.org/u/arthenics)\
**Post date:** [January 2, 2023, 10:15am UTC](https://blenderartists.org/t/how-to-adjacent-object-meshes-seamless-make-invisible-edges/1441659/3 "2023-01-02T10:15:38Z")

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Typically, the problem appears in this kind of situation, when the purpose is to create something like a seamless door on a sphere.

 ![TEST_seamless](https://blenderartists.org/uploads/default/original/4X/d/9/9/d9988458c54f02c2f40acd5ec9e7ba549b090342.png)

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**Author:** ![Okidoki](https://blenderartists.org/user_avatar/blenderartists.org/okidoki/32/1434104_2.png) [@Okidoki](https://blenderartists.org/u/Okidoki)\
**Post date:** [January 2, 2023, 1:05pm UTC](https://blenderartists.org/t/how-to-adjacent-object-meshes-seamless-make-invisible-edges/1441659/4 "2023-01-02T13:05:51Z")

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It seems you tried creases to make unsubdivide edges… but for “inner edges” you have to use them “across” the edgse (or whatever you call this) pulled the door a little to see the difference:

 ![SubdivWwithCreases](https://blenderartists.org/uploads/default/original/4X/f/2/9/f297fd1f4b4827f4681352684d7c9043b89fae8c.jpeg)

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**Author:** ![arthenics](https://blenderartists.org/user_avatar/blenderartists.org/arthenics/32/748329_2.png) [@arthenics](https://blenderartists.org/u/arthenics)\
**Post date:** [January 2, 2023, 2:18pm UTC](https://blenderartists.org/t/how-to-adjacent-object-meshes-seamless-make-invisible-edges/1441659/5 "2023-01-02T14:18:56Z")

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Thanks a lot. The “invert” for crease edges was the part I was missing. I should have think about the “tension” constraint.

With auto smooth normals enable, even with solidify modifier, it looks quite nice.
