Hello! I am new to Blender and currently in intense process of learning it. I have a long experience with other 3d software so please forgive me if my question is biased too much by my previous experience and maybe out of blender’s workflow philosophy.
Anyway, I was wondering if there is any way to manually adjust a random generator’s “seed” parameter for procedural textures such as voronoi, clouds, marble, etc.? I couldn’t find any “seed” field in texture properties panel or any other place. Is it not implemented at all or there is some tricky way to do it from other place, such as node editor or python console?
P.S. I checked almost all of procedural textures (for Blender Internal and Cycles) and was quite surprised that none of them had any “seed” field. In my opinion, this is very important and basic feature, without it the whole purpose of procedural textures is almost lost.