how to adjust the central point of the armature? In the game mode half of my player figure sinks to the ground, so how can I move the central point of the armature so that the player figure’s feet touch the ground and doesn’t sink??
make another object the parent of your amature and make it dynamic
or move all of your bones in edit mode [the opposite direction you want to move the center of the armature] then fix every location keyframe of your animations.
thanks, that helps me. Is it ok to add for example a simple cube or other primitive and make it invisible?
yeah, that’s exactly what I’d do