# Description
I’m using `Texture Paint` to create low-polygon models like `PSX`. However, because some vertices are shared with other vertices,
the model looks grainy when I move it. How can I fix this?
## About the Image
In the paint screen on the left, the gray color in the gaps of the red areas is likely the grainy surface on the corner on the right.
## What I Want to Know
Is this jaggedness caused by the vertex relationships?
Also, I don’t know how to fix it.
## What I’ve Tried
I’ve tried increasing the number of vertices and painting over the red area to check.
## About the `Blender` Files
The file containing the “sword” scene is the one in question.
“source” is the original data.
Untitled.blend (132.1 KB)
