How to animate a cable attached to a rigged body?

I’m working on a cyborg thing, and it has cables connected to the back and the arms, but i don’t know how to animate them, that they follow the arm when i move the IK from the hand! (and other bones)
What should i do and how ? I made a beziers curve and a mesh for the cable (with a beziers curve modifier + an array)
I don’t understand what should i parent to what object… i’m lost!


you can control curves with hooks. Therefore you parent hooks to bones or mesh.

@Koumis is correct! - See this thread, how to do it is explained there:

Cheers, Clock.

PS Welcome to BA!