Hello, so I was looking at how to do basic cloth ripping physics sims, which seems simple enough, but I was wondering how I can delay the tear. This is tricky since from the tutorials I’ve seen, you use the knife tool and then put those vertices into a vertex group that you then split. But then the cloth rips at those points as soon as you start the simulation. How can you have the vertices act as if they weren’t split until the cloth interacts with another object?
I’m looking for something similar to this effect… but I want it to be slower. Like a person tearing apart a cloth with both hands so it’s not instantaneous.
Haven’t you tried the method of the video attached above?
In the video, the fabric is cut using Boolean modifiers.
The timing and speed at which the fabric is cut are determined by the object cutting the fabric.