A couple ideas for animations I have involve a subject moving past other objects over a long distance.
For example a car driving in between buildings, or a person walking down a long tunnel. In both cases, the surroundings move past the subject and view port (assuming the camera stays with the subject). You could assume that it’s endlessly “repeating”.
I’m trying to figure out a way to animate that without having to model the entire length of the path.
I goggled this topic, and I searched on the forum, but haven’t come across anything.
One idea I had was to put together a bit of “repeating” background separately, render it, and then cycle it over and over in the compositor and alpha over my object there, but often I want the background lighting etc to influence the object I’m focused on as well. So in the end, I’ll have to have SOMETHING moving past the object.
Another idea, I thought of maybe doing the background in a “circle” and have it rotate but unless the radius is large enough, that will be visible in the animation.
Anyway…are there any “standard” ways to do this without having to model miles of surroundings/tunnels etc? I’d like to keep the scene complexity down if possible.
Any thoughts would be much appreciated.