I’ve just rigged my first hand. Everything is great but I feel like it would take too much time to animate 30 bones to animate (2 hands * 5 fingers * 3 bones for each finger). I know that I can use drivers and IK but I still don’t know what’s the standard (most common or the easy-to-animate) method. What does the big companies do when they animate their hands?
- Should I make IK for each finger then a single driver for the 5 IKs.
- Should I use drivers directly without IK? Or should I use IKs only without drivers?
I already set up constraints to make the animation process easier but I’m still confused.