So I’m experimenting with animating destruction and so on, and I reached a point where I want the object to get fractured later in the animation.I.e , not to fall apart on frame 1 but on frame 20 or 40 or so. So are there like constrains that can get removed on given frame, or even better , on applied force, or some how to have the fractured version of the object appear and replace the non fractured one ? (Though I hope that the constraints thing is possible too)
And here’s a sort of a noob question :o, when I have 50 shards, how can I select them and apply physics settings, on ALL of them. Because when I use box select, or any other type of selection method I know of, it always apples settings on only one of the objects.
Edit: The next time I see this thread, could be tomorrow , so thanks in advance to all that took time to help