So I made this animation,
And the model is going to be an asset in my blender library. I’m currently having trouble figuring out how to change/animate when the particle system at the beginning of the animation turns on and off. At the current moment, the way I do it just by changing the start and end frames, but as far as I’m aware, that only works in the assets original file, and once I import it into a different file via the asset library, I can’t change that. I wanted to use custom properties as drivers in the particle tab, but evidently, that also doesn’t work. If anyone knows of a reasonable work around, that’d be great.
Also, sorry, this question is really poorly worded.