I use mist pass as the depth map for making DoF, but very-very sharp mist pass causes a lot of artifacts on a final image. So, is there any way to smooth it?
Antialising in blender render is switched on (x16 full sample)
No blur is acceptable. Have tryed a lot of variatons. Looks a bit better, but not a decision at all.
Increasing your image size would work – doubling or even quadrupling it, then doing your composite, then scaling the entire thing down. Of course this also increases the render time significantly…
Yes, benu, the best result, I’ve got was to scale image up and down several times in fusion. Will try to render scaled image, when’ll have enough time.
wow, could u plz make a short tutorial, how to use mist pass az Z-value instead of the image-Z value (it would be really helpful, i searched for it everywhere, but everybody just talks about it)