How to append an object with it's armature parenting?

I had some animations made for me by Zero kid, and I need to append the mesh into my .blend file with it already completely parented to the object. They lose the parenting when I append them seperately.

How do I append them both, and keep the armature data?

Right click both the armature and the mesh, then click append - easy!

I knew it would be somthing simple like that.

You’re awesome :slight_smile: