Is it possible? Or would this just complicate things?
Maybe at some point in time (of the animation) I should convert the particles to meshes to simplify the use of Wind? If so, how to do such conversion?
Presently my particles go from A to B, and that’s it. But now I need them to be blown away.
I did add a Wind f.f. myself but the particles didn’t react no matter how strong the wind.
Any info on this would be greatly appreciated.