I have a .blend playerfile with animations I want to use:
http://ompldr.org/vZGo2MQ/xonoticplayerblends.zip
I also have a new player model with the same armature rig rigged up to it.
How do I apply the animations (
dieone, dietwo, draw, duck, duckwalk, duckjump, duckidle, idle, jump, painone, paintwo, shoot, taunt, run, runbackwards, strafeleft, straferight, deadone, deadtwo, forwardright, forwardleft, backright, backleft, melee, duckwalkbackwards, duckstrafeleft, duckstraferight, duckforwardright, duckwalkforwardleft, duckbackwardright, duckbackwardleft ) from the complete blender file to this new one so they work on the new model and rig so I can export to the game?