Full disclosure: It’s been a really, really long time since I worked in any 3D software, and even then it was only dabbling. I’m now trying to learn Blender and I feel like what I want to do is simple, but I’ve now spent an entire week on this and I haven’t made any headway.
Here’s what I want to do. I have an SVG design that I made in Illustrator that I want to import into Blender and make it 3D. But, unlike usual extrudes, I want the vertical edges of this one to start at the base of my shape and all slope upwards and inwards until they meet each other (or close, anyway). I assumed this would require an extrude on my SVG object, and then a bevel.
I can import my SVG. Sometimes, I can even extrude it (I’m new, remember). But the bevel has NEVER worked. It either does nothing (or I don’t even have access to the bevel option at all), or it applies an extra, outward-slanting bevel that makes the whole shape larger. That’s not what I want. I want to cut pieces away from my extrude, not add to it.
Here’s a photoshopped example of what I want to achieve (yes the W is mirror image - I’m trying to make a wax seal stamp). And also an example of the most progress I’ve made so far in Blender. Notice how the bevel adds to the shape, instead of cutting away.
I considered that maybe I was trying to learn on a shape that was too complex for me, so I made a separate file with a simple 6-vertex shape and did all my experimenting with that one too, with the same lack of results.
If anyone knows how to do this, I would appreciate advice so very, very much! Particularly with detailed steps - I am still getting used to the navigation and using my cheat-sheet of hotkeys heavily.