Don’t know but You can make Your own damping:
(x, y, z) = obj.getLinearVelocity(False)
x *= 0.98
y *= 0.98
z *= 0.98
obj.setLinearVelocity((x, y, z), False)
Then You can do the same for AngularVelocity.
Don’t know but You can make Your own damping:
(x, y, z) = obj.getLinearVelocity(False)
x *= 0.98
y *= 0.98
z *= 0.98
obj.setLinearVelocity((x, y, z), False)
Then You can do the same for AngularVelocity.
Hmm - I’m going to try this out!
This works!
you are genius!
for what type of game object do you want to use damping?
Oh it’s just for my grab object script