Hi guys,
I want to apply a gradient, using the fill tool in texture paint, and apply it to only a small part of my UV map. Any ways I can do that? As you can see, when I apply the gradient, it gets applied across the whole UV map. Instead I would like it applied to only a small part of the UV map. I could UV map each part separately, but then I wouldn’t be able to apply one texture to the whole mesh.
Image that has a UV Map with gradient spread across the whole of it.
Thanks,
Best regards,
IdealistDeveloper