Can I apply particles as a texture, because when I convert it to an object it has 7 million vertices. If there is a way I can achieve the detail of particles without millions of vertices, you can recommend me that too? I am stuck on how to make it look normal.
I guess you have to use somethink like that: https://www.blendernation.com/2020/07/09/blender-tutorial-dynamic-paint-with-particles/
Not really, here is my model, I just want to be able to apply the modifier without having millions of vertices
https://photofunia.com/results/6048f0bdfe31e295b08b4577
I would render just the thing with an ortho camera, and then use that as the texture.
But the particles have a lot of volume, still will try it out
Thanks