How to apply 'Start Activated' to all fractured elements in new rigid bodies

I’m trying to simulate a collision with a fractured element and don’t know how to apply ‘Start Deactivated’ in Rigid Body settings to all shards at once. I don’t want the shards to fall or interact until collision with another object.

If you have a few shards only, it’s not a problem changing this in the Rigid Body settings, but with 100+ shards is just not doable.


Set it for one piece. Select all the other objects and the original piece with the settings you want last so it’s the active object. In the toolshelf you have the ‘Copy from Active’ as one of the Rigid Body Tools.

Worked! Thanks!