Hello! I have been struggeling a bit with blender, im a beginner to texturing and i came across something strange when i was trying to texture my character. I made my uv-map and used the “project form view” option to make it easier to allign my texture with my object but when i tried to texture it and apply the texture to the regular UV-map, not the “project from view/ front view” one the texture was in a completely different place
As not shown by the images, the texture was on the original uv-map as well but it was centered in the same way as it was for the “front view” uv-map. I wish to apply the same texture in the same potition for the normal uv map that the “front view” uv map has. So that the texture will apply for the “folded out” uv-map as good as it did for the “front view” uv-map. I would love to have some help with this problem, it has been bugging me alot. Thank you.