So, in 2.79 I could assign a checker texture to faces via the UV editor… I could then see this in the viewport in Blender Render / textured mode. This was super useful as you could see the checker texture on the model without having to swap materials on the model. This would allow you to have a fully textured scene with many materials viewable in Cycles / Material mode… then you could switch to Blender render / Textured mode and see the UV checkers / texel density for lightmaps etc on the whole scene.
I can’t seem to recreate this workflow in 2.8. Is there something I am missing? If it’s not possible in 2.8 are there any add-ons that will allow something similar? basically some sort of master override for all the materials in the scene that can be toggled on off to display a UV checker.
any help or suggestions would be greatly appreciated.