Hey guys,
I’m currently experimenting with creating a Sail simulation in Blender. I did get a good primary simulation, but now I want to simulate ropes attached to the sail.
Here a real life example.
The rope simulation will be just a row of vertices with a skin modifier, where some vertices are hooked to emptys.
The problem is, I cant figure out how to connect the emptys to vertices of the moving Sail.
The ropes does not have to effect the primary Sail simulation.
What is the best way of doing that?