I manually change the UV map and I do not always understand what size each object should be. I want to automatically place the UV map but not change its topological structure so that it maintains proportions relative to the entire mesh.
Is it possible to do this?
Press the βUVβ button on the top, and click βUnwrapβ
I didnβt exactly understand the question.
If you want to place some of the UV manually and then automatically place the rest.
- After placing some UV manually, fix it with Pin.
- Automatically place the remaining UV.
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You mean something likes dexel density checking ?? (also in some other UV addons)
YOu might also have alook at
See also Docs-Blender Manual: Magic UV addon ⦠it has a pack UV feature⦠this might re-position and re-orient the other UV-islands a bit⦠but it tries to use the space a bit more effective.