Hello everyone yes im back and its been a short year and finally i have resumed my projects which seem to be really progressing very slowly which is not bad at all. Because i believe that the project will be successful in the future.
Today i will be asking questions just to have a clear understanding of what can be done about the animation frame rate in the BGE.
So the Big question over here is that how do you lock the frame rate at a constant variable?
Now let me take an example so in the case of a highly detailed scene with lots of objects and animations And maybe lets say that i want the game to play at 60fps. locked at 60fps this means that what ever happens in that scene happens at that frame rate. And look i know that in the render panel under display properties for the game , blender normally sets it to a default value of 24
So basically is they a script that deals with the overall peformance of the game that also plays a part in Locking the animation frame rate at a constant value. (If possible please let me know)
Why am i asking this ? Well im currently working on 2 projects right , 1 of them being a racing game and the other being an action adventure game. Normally for racing games it is preferable to have 30fps and in an open world adventure game the standard being 60fps . Sometimes as we continue to add more and more things to the scene or Game as a whole the frame rate shatters down even below 24fps which is bad for peformance.
And ive already watched optimization tutorials so i know about them i just want answer’s from the community as a whole.
Thank You very much for your responses i look forward to them.