I am facing a render issue of “Moire” (wave-like noise)
Left shows Moire, Right shows no Moire because of big scale of one tile.
My current setting is like this:
Renderer : Cycles
Resolution : 1000px
Pixel Filter : Blackman 0.50 px
Lighting : Default
All I know about Moire is, I can decrease it by having larger value in Pixel Filter(like 2.00)
However, I don’t want to make a whole render result blurry.
I just want to blur the tiling map ( I use 3dsMax, and it has blur setting in the texture )
I also configured ; Texture Interpolation : Linear > Closest, but it doesn’t make much change.
Of course, if I have a large resolution or larger tiling repeat, it’s gone, but I need to maintain current resolution for my workflow.
So, if there are any clue about Moire, I really appreciate it.