How to avoid noticeable texture tiling

Hey guys…
I have a problem. With a simple 4k texture, what’s the best way to tile an amazing 1 hectare of land without a noticeable repitition

I’m using this custom node group:


Feed 4 different versions of the texture (scale, rotation, offset) and the output will be a noise blended output of the 4. There are other approaches that randomizes coordinates (i.e. adding Voronoi color), but you can’t mix it properly. This may be okay for diffuse only as you won’t notice it, but can lead to “stripes” of density issues for bumpmaps. I’m not doing anything special wrt blending normal maps, so be a bit careful with those and if you want to rotate them.

Edit: I just saw Luxcores release notes, and having skimmed through the paper - yeah - I’d REALLY want that.

This thread has the solution to your problem.