I’m trying to bake 2 normal(or more) into 1 new normal map. The following image is the result of the 2 normal map merging using mix shader.
As you can see the details is quite clear. However, after I bake it the details will significantly reduce.
The method I used to bake the normal map, is using the node wrangle feature to preview the normal(it will preview in emit) and bake it as a emission map. I trying to find another method where I can retain much of the normal details as possible. Thank you in advance.