I want to bake a material to an image, but it has a shader to rgb node, which doesn’t work in cycles.
I tried adding an emission shader and changing the bake type to emit, but that didn’t work.
I also tried baking the texture with all the nodes before the shader to rgb and then plugging the image into the nodes after it, but that also didn’t work. For that, I tried both combined and diffuse.
Does anyone know how I can do this without buying a bake add-on? I’ll attach images of the material, the nodes, and the combined bake output.
Why do you need to bake? If this is for in-Blender use, no need, and if it’s for a game, you’ll want to avoid baking that stylized lighting anyway and remake the shader using your game engine
Yeah I was planning on seeing what it would look like in my game engine. It may have looked weird but the camera is fixed so lighting wouldn’t necessarily be changing.