How to bake a normal map from the nodes

Hello everyone!
Is there any possible way to bake a normal map or a height map from a bump node connected in the shader editor?

I would like to get these height information to bake them into my object to use it in substance painter.

Thanks in advance.

Hi!

You just need to:

  • select the object (it has to have UV map);
  • add and select an Image Node in the material;
  • create an image (32-bit Float, probably. No Alpha);
  • choose Cycles render engine, set Bake Type to Normal;
  • bake.