how to bake a (procedural) texture with alpha


( I swear I used the search engine but I didn’t find the answer :-/ )

I created a procedural texture for clouds with alpha that works fine for animation.
I’d like to use it in the GE : so I try to bake it since 1 hour but I can’t generate a texture bake with an alpha channel…

I tried raytransp/Ztransp.
I save as png in the uv editor.
in the render image format output, I configured PNG/rgba mode…

what should I do ?

oh wow ok it works :slight_smile:
I don’t know why but it works…