Hi. I have 6 UV maps. Each one has its own image in that coordinates. Can i bake everything into the one UV? If yes, how? Any tutorial?
You can use the Texture Atlas addon to combine the UVs of multiple objects into a single UV space https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/UV/TextureAtlas
Use the render / bake options you can bake the textures from the original UVs to these new UVs (don’t enable Clear in the bake settings or you’ll over write the existing baked texture
Hi. But it’s not multiple objects. It’s one object that has 6 different UVs and 6 different images. I still can do it?
Bake the ‘Color’ of the Diffuse. If you want a special UV layout for the final texture, you need to create it and set it as default.