How to bake multiple textures to one single image

I’ve recently made the switch from Cinema 4D to Blender and I’m loving it so far. I’m used to modeling and texturing separate parts of one model, merging them, and ultimately baking all the textures to one single image. This is something I easily accomplished on Cinema4D, but can’t seem to find out how to do the same on Blender. On C4D there was a “Bake All Textures” button.

I don’t expect the work flow to be the same, but if somebody could point me towards the right direction, I’d really appreciate it.

Sorry if there’s a similar post and thanks in advance!

The easiest way is to lay out your UVs, and then bake each object individually with the “Clear” option turned off in the bake panel. You could also temporarily merge all of your objects into one and do a single bake, but depending on the objects involved this could end up creating quite a bit more work. Being able to work with the UVs/baking of several objects is one of the most requested features in Blender. Hopefully we’ll see someone tackle it some time soon.

Thanks! I’ll look into it and post my results. Cheers.