I’ve recently made the switch from Cinema 4D to Blender and I’m loving it so far. I’m used to modeling and texturing separate parts of one model, merging them, and ultimately baking all the textures to one single image. This is something I easily accomplished on Cinema4D, but can’t seem to find out how to do the same on Blender. On C4D there was a “Bake All Textures” button.
I don’t expect the work flow to be the same, but if somebody could point me towards the right direction, I’d really appreciate it.
Sorry if there’s a similar post and thanks in advance!