I was watching the Blender Guru recent tutorials of the anvil and I used the PBR materials addon on it. So I’ve started wonder if it is possible to bake diffuse, specular/roughness, AO and etc maps inside Cycles.
I’ve tried here, but I only was able to bake the glossy one (in my case I used a metal pbr material from the addon).
I think it would be very handy if it was possible to do that. Maybe I going crazy thinking about it. But if anyone knows how to do it or another way of generate theses textures maps fully inside blender (pbr like) I would really apreciate it.
thanks in advance.