I made a cell-fractured physics simulation and i would like to rig it to armature so it doesn’t actually utilize the game’s physics engine and cause issue for lower end PC’s.
Rigging every piece of debri is a very tideous and difficult process and i wonder if there is a quicker way to do it.
I’m not looking for “all debris parented to one bone” that doesn’t work
and i will also ignore anyone linking me “ossim” because I cannot purchase it due to personal issues.
I’m also not asking “how to bake rigid bodies to keyframes”
just give me a tip that can either significantly increase the time of rigging every single piece of debri or a FREE plugin that can do it instantly. Thanks in advance