How to bake textures that are scaled, adjusted through UV sliding, and repeated?

Hey, I have a question I’ve been really struggling to find the answer for! Is there a way to export materials and textures that are already scaled and adjusted using the mapping node, as well as clicking on one face of the mesh and sliding/adjusting each face to have it sit correctly on the mesh? For example, I have done all this to a building model. I adjusted the texture so that the windows do not appear on edges, I scaled and I transformed the textures and slid them into the proper spots. But now I need to export that as a complete repeated texture with the correct faces and adjustments I have made, so I’m wondering how I can bake those textures out and if this is going to help me with that? Please let me know! Thank you guys!