How to Bake Textures Without Filtering

Hello. I’m working with the Texture Bake option in Blender, and while I’ve been using it, I’ve noticed that it filters the texture, which isn’t good for my applications. Even if it’s slightly inaccurate, I need it to bake the textures as 1:1 as possible. Is there any method to shut this functionality off? Thanks.

i’m not sure but have you tried turning off oversampling ( OSA ) ?