Hello, finally i found a thread where we can talk honestly.
I’ve been using blender since 2008. Basically in Russia we can download any commercial soft with crack and use it for free and no one here cares about it. As for me i was a 3DSMAX and Maya user from 2001 to 2008. I’m an archviz artist - archviz is my hobby and my job.
Why i switched to blender? Because MAX is very buggy. It is normal for MAX - to save a scene for 40 or 50 mins, and it is normal for MAX not to open the saved file and show a message like this http://cs406121.userapi.com/v406121080/3eb3/8Hasj7ZI6dE.jpg
Me and couple of guys were working on a huge project for Seattle city - we were vizualising the new surburb - Bellevue. And MAX’s bugs were very frustrating.
So we switched to blender 2.41 and we finished our project in October 2008
https://youtu.be/HlUOlZW6Pik
And in 2.49 all was very good - it was fast, its renderer was good and it was a great fork - that inserted GI (photon mapping and FG in BI) - http://www.blendernation.com/2009/02/03/photon-mapping-internal-renderer/ - if in 2.49 were instances and GI - blender would be totally alternative to MAX/MAYA/Cinema4d - and other commercial stuff. BC it is not crash every couple of hours.
But in 2.5 it was new interface and cycles - instead of finishing BI to make it really production renerer Blender started to make new interface and other minor stuff instead of making it is as powerfull as other commercial soft.
I think that cycles is a big mistake - it is very long, noisy, and when it comes to real commercial work it becomes unusable. Yes there is vray for blender, there is many other render engines BUT blender don’t have full instrumentary to make a commercial work out of the box - MAX&MAYA have Mental Ray that is up to 2 times faster than vray and very powerfull tool, houdini has its “Mantra” etc. But blender has only BI and Cycles and an it is not good BC BI is very tricky and we have to spend a lot of time to get a commercial result (a made couple of tutorials about it)
In fact cycles is more tricky than BI bc if you have to render 5 images in 8 hours, as it usual in archviz and any other work - you have to play with materials, lights, AO and compositing nodes to remove noise. And yes real photos have noise but real photos are abot 4600*3200 resolution and if you are rendering such resolution in Cycles with photo-like noise it will take you VERY LONG TIME even in gtx 980 ti, even on double gtx 980 ti. So in my work i use BI more often than cycles. And yes there is an alternative to BI and Cycles - POVray (yafaray is dead and it has no instances), but povray exporter is VERY RAW.
So instead of improving and integrating with POVray (it is really very fast it’s radiosity is very fast and it renders good images for minutes) blender team started to work on cycles - and it is a deadend. Cycles making blener out of mainstream softwere bc it is terribly long.
I think that blender should improve BI to make it like povray or fully integrate POVray into blender and blender will be a beast against of commercial software. BC it is stable, it has its own video editor (no Adobe premiere or Soni Vegas neded), it has its own game engine for making virtual reality tours. But it has no good renderer. BI is very old and it needs GI, Cycles is very long and even on GPU it’s speed is up to 3 times slower than vray/povray/mentalray etc…