How to be good at hard surface modeling with topology in blender?

How to be good at hard surface modeling with topology in blender if I practice every day 3 hrs for 120 days?
Mostly wanna do game weapons with real time measurements or scale.
Please I need your suggestions and any help with the tutorials.
Thank you.

Hard-Surface
http://blender-3d.338.s1.nabble.com/Hard-Surface-tp1533.html

http://blender-3d.338.s1.nabble.com/Hard-surface-tp768.html

http://blender-3d.338.s1.nabble.com/Sculpting-Details-With-Alpha-Textures-tp1540.html

http://blender-3d.338.s1.nabble.com/Hard-Surface-JMesh-Tools-Fast-Carve-tp901p1445.html

http://blender-3d.338.s1.nabble.com/KIT-OPS-tp211.html

Loop Tools & Smoothing
http://blender-3d.338.s1.nabble.com/Loop-Tools-Smoothing-methods-tp1458.html

Blender Free FBX Export Addon Game Assets
http://blender-3d.338.s1.nabble.com/Blender-Free-FBX-Export-Addon-Game-Assets-tp386.html

Unreal Engine 5
http://blender-3d.338.s1.nabble.com/Unreal-Engine-5-tp1527.html

FPS-Games-with-Blender-UE4
http://blender-3d.338.s1.nabble.com/FPS-Games-with-Blender-UE4-tp1286.html

Blender Low Poly Game Assets for Unity
http://blender-3d.338.s1.nabble.com/Blender-Low-Poly-Game-Assets-for-Unity-tp669.html

Thank you very much ozgur1. I start my blender journey now.

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