I’m thinking of sculpting a decently high-detail snake (for a still image), and could use some tips on the “bendy” bits before I start. So I reckon I start off sculpting the snake in a straight line, and then bend it to the desired curvy shape when the sculpt is finished. However I’m not sure what gives least deformation (and is least painful): using the curve modifier or rigging the whole thing. Or should I sculpt it in the desired shape right off the bat?
Or perhaps there is some other way I’m not thinking of. Any tip or insight is helpful, thanks.