Hi there all, I know there’s probably quite a simple answer to this, but I was wondering how I can bevel past the point where there’s overlap without creating artifacts/weird faces. I’m sorry if this is a repeat of someone’s question, I just wasn’t able to find anything that gave me a solution/had the same problem. I’m looking to bevel the edges quite a bit, but the geometry I made has quite a few vertices in places, so I can’t really bevel much without things going wrong. I’d love it if someone was able to give me a simple answer, however simple it might be, I just haven’t found a way to do it yet, (that is, without manually extruding and scaling the face, which isn’t really what I’m looking for.) Here’s an example of what I mean:
I don’t think you can do something, clamp overlap is to avoid the artifacts, you can try to desactivate clamp overlap and fix manually the issues, but that"s a lot of work.
Maybe someone else can have a better idea but I doubt there is a magic button somewhere for that …